Animation by @Tanooki98
These findings are unrelated to the gigaleaks and began on a mere Google search of "Texture CD 1994" translated to Japanese and a lot of luck.
If you wish to find new discoveries yourself, the CD's listed here may still have matches we didn't notice.
These pages contain the sources of material and audio asset libraries that are used in a wide range of media. Their usage is documented which dates back to the 90s all the way to present day.
The pages listed below are undergoing construction still, expect messy grammar or missing details.
Media Table of Contents
This game shares texture sources with Super Mario 64. Not much texture research has been done on this game yet.
Super Mario Sunshine is a 3D Platformer release for the Nintendo Gamecube on July 19, 2002 in Japan. Just like it's predecessor (Super Mario 64) this game also used stock photo's for it's textures.
Mario Kart Wii is a video game developed by Nintendo EAD and released for the Wii in 2008. It is the sixth main entry and best-selling game in the Mario Kart series, as well as the second best-selling game on the Wii overall.
Mario Party 8 is a party game developed by Hudson Soft and Nintendo SPD Group 4 released in 2007 for the Wii. It is the eighth main installment in the Mario Party series, and notable for being the last entry on home consoles prior to Hudson Soft going defunct in 2012 and Nintendo's NDcube subsidiary subsequently taking over production of the Mario Party series.
There's a fair bit of unknown origins for these textures. Some can be found in SGI computer demo's such as the Impact Demo's. The same company who developed Pilotwings 64 also developed games and hardware demo's on SGI machines.
Super Smash Bros. is a fighting game developed by Nintendo and HAL Laboratories and released in 1999 for the Nintendo 64. This game was the first in the long-running Super Smash Bros. series, bringing together several of Nintendo's most iconic characters and series in a single game. Most textures in this game appear to be custom-made but there's a few taken from Sozaijiten photos.
This game loves to use the Sozaijiten CD volumes. We've currently barely scratched the surface as there's still a lot here to be discovered. It's very likely you could come across a finding yourself by comparing in-game textures with the Sozai CD's.
Super Smash Bros. Brawl is a fighting game developed by Nintendo and HAL Laboratories and released in 2008 for the Wii. It featured various new characters, new stages, a new story mode (known as Subspace Emissary) and the ability to play online for the first time in the series.
This is the most recent game known to use the Sozaijiten CD series (Super Mario 64 is the oldest known). Potential to find more matches is high.
Peach's Castle (also referred to as Welcome to GAMECUBE WORLD!! in-game) is a tech demo for the GameCube developed by Nintendo EAD around 2001, meant to showcase to developers the system's graphical capabilities in an interactive environment styled after Princess Peach's castle. Although the demo's reach was intended to be limited to just those Nintendo sent it out to, it was eventually leaked online and has since been available to the general public.
Wii Sports is a sports video game developed by Nintendo for the Wii. It was included with the console in all territories except Japan, and it's the best-selling game in the platform.
Wii Sports Resort is a sports video game developed by Nintendo for the Wii, as the sequel of Wii Sports. It is the first game that uses the Wii MotionPlus adapter. This game reuses several textures from the original Wii Sports, so many of the matches there apply to this game as well.
Uses the same image libraries as Sonic Adventure
Another game using the Sozaijiten series, this game even uses some images that Super Mario 64 uses. It's very easy to spot similarities in these textures so try it yourself! Some textures in Sonic Adventure DX (Gamecube) are different from Sonic Adventure (Dreamcast). They still share from the same images meaning a lot of these can be found used in both.
Sonic Adventure 2 is a 3D platformer game developed by SEGA and Sonic Team and released for the Dreamcast in 2001. Intended to celebrate the series' 10th anniversary, it is the direct follow-up to 1998's Sonic Adventure and the final Sonic game to be released on a SEGA console. Just like with its predecessor, the sequel makes use of assets found in the Sozaijiten series.
Shadow the Hedgehog is a 3D Platformer developed by Sega Studios USA (Fromerly Sonic Team USA) and published by SEGA. With the game being released for Nintendo Gamecube, Xbox, and Playstaion 2 on November 15, 2005.
Sonic Riders is a 3D hoverboarding racing game developed for the Nintendo Gamecube, Playstation 2, Xbox, and PC.
Sonic and the Secret Rings is a 3D platformer developed by SEGA and Sonic Team released for the Nintendo Wii on February 20th, 2007. It originally started life as a port of Sonic The Hedgehog (2006) before switching to something more original.
Sonic Unleashed is a high-speed platformer released in North America on November 18th, 2008 for Xbox 360, Playstation 2, and Nintendo Wii with a Playstation 3 version coming out on December 9th of that year. This game features two distinct styles of gameplay, the high-speed boost gameplay. Along with the slower more combat-based Werehog stages.
Sonic Colors is a 3D platformer developed by Sonic Team and published by Sega. Releasing on November 11, 2010 excusively on the Nintendo Wii. This game also receaved a HD Remaster on Nintendo Switch, Xbox One, Playstation 4, and PC developed by BlindSquirl Games.
Released in 1997 on the Nintendo 64, Mischief Makers is a fairly good action platforming game created by Treasure Ltd. who also made games such as Gunstar Heroes and Wario World. This game likes to use a few images from the Sozaijiten series for its textures.