Hello there, I’m Fanamel. I’m mostly just one of the many hobbyist artists drifting around online but my role on Render96 was finding source textures, contributing textures, and some small modeling contributions.
The origins of this project came from digging through 90’s Silicon Graphic Computer program files for textures after ecumber05 on twitter posted that an image from those files was the same reflection texture used on Metal Mario. I found a similar texture for the kickable board in Whomp’s Fortress but was left unsatisfied that I couldn’t find more inside the SGI files. I then turned to google with the simple idea “okay this game was made in Japan so maybe there’s textures made at that time inside the region” and simply searched “texture cd 1994” translated to Japanese.
To my surprise I quickly found exactly what I wanted on a CD case and shared it with the Render96 dev chat. Someone else discovered that the CD company name Datacraft Sozaijiten had a website hosting all those images, we flocked to it comparing textures with images and kept finding more and more matches and the rest was history.
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